Call of Duty: Vanguard Update Focuses on Stability, Bug Fixes

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Earlier this week, a new update arrived for Call of Duty: Vanguard and with it came a number of tweaks to stability, alongside a number of bug fixes.

Here are the patch notes for the update that dropped on April 18th, according to Sledge Hammer Games:

MULTIPLAYER

Maps

  • Castle
    • Addressed an issue where Operators could be invisible during the MVP Voting phase.

Modes

  • Search & Destroy
    • Bomb timers will now always be shown on the HUD.
  • Arms Race
    • Improved physics when colliding with a Nebula Crate using the CD12 Transport vehicle.

Weapons

  • Combat Shield (Melee)
    • Addressed an issue that caused Operator heads to disappear when using a Combat Shield and Akimbo weapons.

Killstreaks

  • Glide Bomb (5 Kills)
    • Targetting UI elements will no longer persist if a teammate uses a Ball Turret Gunner while the player’s Glide Bomb is active.

Ranked Play

  • Addressed an issue that prevented some players from being placed on a Ladder after completing their 5 Skill Evaluation matches.

User Interface & Experience

  • Progression is now accurately displayed on the Rank widget in Multiplayer menus.
  • Players can now access the Armory while the cross-platform play option is disabled.
  • Operators will now showcase the correct Weapon during the countdown of a Free-for-All match.
  • Fixed a crash when resuming the game from an idle state on Xbox consoles.

Bundles & Cosmetics

  • The Hard Shell Bundle will now grant the correct item for the Typhoon Weapon Charm.
  • Addressed an issue that prevented Halima’s face from properly animating during loot previews.
     

ZOMBIES

Stability

  • Addressed a stability issue where players would be kicked from a match when reviving a player using melee and tactical items only.
  • Added stability fixes for crashes that would occur while inspecting the Decimator Shield or Ray Gun. Weapon inspects for both of these items have been enabled.